Getting Started with Clickteam Fusion

Getting Started with Clickteam Fusion

Jürgen Brunner

Language: English

Pages: 114

ISBN: B00J5KHLEY

Format: PDF / Kindle (mobi) / ePub


Create compelling 2D games using Clickteam Fusion

About This Book

  • Use the easy-to-understand Fusion editors to design, animate, and program your first 2D games
  • Create 2D games without a scripting language or any foreknowledge of game development
  • Step-by-step tutorial that will guide you through the many features and essential aspects of creating video games.

Who This Book Is For

This book is for game enthusiasts who want to create their own 2D video games. No prior knowledge of programming or Clickteam Fusion is necessary.

What You Will Learn

  • Create 2D games and apps without a scripting language
  • Understand game mechanics like movements, physics, or simple artificial intelligence
  • Explore the different editors of Fusion including the frame, animation, and event editors
  • Prototype your small and big game ideas in Fusion
  • Discover more and more about different game types and create your own little game worlds

In Detail

Clickteam Fusion is an extremely powerful yet easy-to-use visual creation tool. With Clickteam Fusion's amazing event editor system, you are able to quickly generate games or apps without having to master a traditional programming language. Clickteam Fusion is a game and application authoring tool that allows you to design and develop games for Windows, iOS, Android, Flash, and XNA for Windows mobile phones and the Xbox.

With this in-depth practical guide, you will learn how to develop 2D games with the intuitive visual programming editor of Fusion and create simple prototypes within hours.You will learn about topics like Loops, Extensions, Exporters and Distribution as well as in depth coverage of other features like building 2d game movements and templates like Asteroids, Racing Car, Platformer or Physics.This book will help you create games for mobile devices and Pc with simple and descriptive game examples.

This book will guide you into the world of video game development, and will teach you how to create 2D games and apps without knowing a scripting language. You will also learn about the basics of this complete development studio, including how to use the graphics, animation, and programming editors.

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Right Resolution 1. Go to the application properties, scroll down a bit, and select Change Resolution Mode from the Full screen tab. 2. Select Resize display to fill window size from the Options… tab. This will automatically scale your game window up to fullscreen no matter what resolution. Of course, this might squash or stretch your graphics depending on the size and aspect ratio of your screen. This might slow down your application a bit. Deactivate the resize option to keep the aspect

get to understand the basics of the engine to go on your journey towards awesome little physics puzzles! For a more detailed description of the single options, hit the F1 key whenever you need more information. You can also learn a lot from the fantastic community: http://community.clickteam.com/forum.php Let's skip the definition of physics at this point. I am pretty sure you have played at least one physics title and know the basics of what those games look and feel like. Fusion uses the

save statistics in your game with the INI object. Global values and simple fast loops will also be covered in this chapter. Chapter 8, Exporters of Fusion and Mobile Development, will help you learn the basics of developing applications for mobile devices. You have already exported some of your prototypes as a standalone executable file. Now it's time to get to know the other export possibilities of Fusion. What you need for this book You will be working with the tool Fusion 2.5 by Clickteam.

clear spreadsheet system. You will learn how to create and use events in the next section of this chapter. Consider the following screenshot: 4. All calculations are edited in the expression editor. If you want to change the running speed of your main character or change the color of the background to neon pink, then all these steps will be processed in the expression editor. You'll learn the straightforward functioning of the expression editor in the next section of this chapter. Consider the

or manipulate game graphics, such as Photoshop, Gimp, and Pixelmator. Regardless of your image editing preference, you will end up using the picture and animation editor in Fusion. This editor is not only the most central editor for all your graphics, but it is also used to adjust how all objects move in relation to their animation frames and even to create reference spots on your objects, such as a head or gun barrel. The picture editor will open automatically when you double-click on any

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