Raspberry Pi Projects for Kids

Raspberry Pi Projects for Kids

Language: English

Pages: 110

ISBN: 1783982225

Format: PDF / Kindle (mobi) / ePub


Start your own coding adventure with your kids by creating cool and exciting games and applications on the Raspberry Pi

About This Book

  • Learn how to use your own Raspberry Pi device to create your own applications, including games, interactive maps, and animations
  • Become a computer programmer by using the Scratch and Python languages to create all sorts of cool applications and games
  • Get hands-on with electronic circuits to turn your Raspberry Pi into a nifty sensor

Who This Book Is For

If you are someone with a big imagination and would like to dive straight into the realm of technology and computers, then this is the book for you. With only a Raspberry Pi and no prior experience required, you will be shown how to translate your ideas into computer programs, creating any game, tool, or animation you can dream of.

What You Will Learn

  • Learn how to set up your own Raspberry Pi device
  • Explore the world of programming by learning about Scratch and Python
  • Program with Scratch to develop your own version of Angry Birds
  • Get hands-on with some electronics to build your own reaction game
  • Develop with Python in order to build your own version of Google Maps

In Detail

Technology today is growing rapidly, with all sorts of cool gadgets, applications, and games made thanks to the rise of computer programming. The Raspberry Pi is a crafty device that has promoted the teaching of basic computer science in schools, catching the attention of both young and old. Although learning to program offers a unique set of skills that allows you to explore your creative side, it has its own challenges, which may mean you will need a helping hand.

This handy guide will launch you into the world of computer programming by showing you how to build your own amazing applications. Raspberry Pi Projects for Kids contains several awesome projects for you to get hands-on with, including creating your own games, crafting your own simple electronics, and making your own interactive map. By learning how to use Scratch and Python in your programming, you will be a computer scientist in no time!

After you have become comfortable with setting up and playing with your Raspberry Pi, you will be transported into this exciting world of technology, where you will get to grips with using Scratch, Raspberry Pi's official programming language, in order to develop your own version of Angry Birds! After connecting new circuitry, lights, and switches to your Raspberry Pi, you will then get to use Scratch to create your own reaction game. See for yourself who's the quickest off the mark!)You will finally get to step things up by developing an interactive map of your own hometown using the Python programming language. You will be working for Google before you know it!

This book will teach you everything you need to know about using your Raspberry Pi in order to develop your own games, applications, and electronic circuits. It's time to have your Pi and eat it, because you will be able to create virtually anything you like.

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character: If everything has been done correctly, when an enemy is hit, the following events occur: The enemy disappearsThe score is updatedThe script for this enemy stops—we don't care about any future collisions We can make the enemy disappear using the hide code block, and we've already seen how the script can be ended using stop script. The only thing left, then, is the score. Create a new variable called score, and this time make sure that For all sprites is selected. This ensures that

Install." Note Warnings or important notes appear in a box like this. Tip Tips and tricks appear like this. Reader feedback Feedback from our readers is always welcome. Let us know what you think about this book—what you liked or disliked. Reader feedback is important for us as it helps us develop titles that you will really get the most out of. To send us general feedback, simply e-mail , and mention the book's title in the subject of your message. If there is a

where we will type all of our code. Note that there are multiple Workspace tabs. These allow us to have multiple programs open at a time and switch between them easily. On the right is the Log. This will display information about every note that is played so that you can see what Sonic Pi is doing. At the bottom is the Help system. This has example code and descriptions of all the sounds and programming features available. Sonic Pi uses its own text-based programming language. It is similar to

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