Mastering Xcode 4: Develop and Design

Mastering Xcode 4: Develop and Design

Joshua Nozzi

Language: English

Pages: 400

ISBN: 0321767527

Format: PDF / Kindle (mobi) / ePub


Xcode 4 has a brand new user interface, built upon proven technologies that Apple itself uses to build Mac OS X and iOS, and that have produced over a quarter million Mac OS X and iOS apps.

This project-based book introduces readers to Apple's development environment. The book is aimed at new Mac OS X and iOS developers and assumes the reader is familiar with programming and object-oriented concepts. The book starts at the basics--how to download, install, and start using Xcode--and moves to a detailed look at building and running applications. The last part of the book covers more advanced topics, such as testing, debugging, and source-code management. With the book's approach, readers will be able to take the projects they build during the book and adapt them for use in their own projects.

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source code as instance variables of a controller as follows: IBOutlet NSTextField * titleField; IBOutlet NSTableView * userListTable; COMPARTMENTAlIzATION It’s common for an application to have multiple xib files that contain portions of the UI. In all but the simplest applications, there are usually some parts of the application that the user won’t access in every session, so it’s not necessary to load every part of the UI every time the application is executed. Loading only those portions of

locations, names, paths, extensions, or file types. To define a custom scope, choose Custom from the Find In pop-up button menu. A sheet will appear listing custom scopes (empty by default) and their associated rules (Figure 8.4). 92 ChAPTER 8 searCHIng and replaCIng fiGURe 8 .5 A new custom find scope A good use case for a custom scope would be to narrow it to only HTML files within the workspace. This can be useful if you include an HTML-based Mac Help Book with your application and need

. . . . . . . . 154 An Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156 Working with Targets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159 Working with Schemes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178 Entitlements (Sandboxing) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191

to Target to see the rules overridden or defined only for the target (that is, to filter out the default system rules). To customize a system build rule for a given file type, locate it in the list and click its Copy to Target button. The new custom rule will be added to your target, ready for you to specify the script or predefined program to use to process the file type. You can also add a rule to your target for a file type not covered by the system rules by clicking the Add Build Rule button

Changes buttons let you accept some updates and then come back and instruct Xcode to ignore others. Remember that you can always check for outdated settings at any time by choosing Editor > Check for Outdated Settings from the main menu. 16 ChAPTER 2 startIng a projeCt BuIldIng AND runnIng AN ApplIcAtIon fiGURe 2 .7 The new Cocoa application At this point you have a fully functional—if uninteresting—Cocoa application project that is ready to be built and run. To see your application, click

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